For my final semester of my Master's degree, I decided I wanted to take the "non-thesis" route and make a CAP (comprehensive assessment project). My goal is to make a blog post of my progress approximately every week to keep me accountable and on track. I also like the idea of making blogs as I go, so that in the future, other students can view my blogs and get an idea of what the process is like.
You know I'm all about helping people know what to expect in grad school!
It's important for me that I can bring both my literature concentration and my composition certificate into this project by making lessons that could be adapted for both literature and composition English classes.
Another important part of the project will be convincing my audience that using video games as a source of texts is incredibly worthwhile especially for reluctant readers and students who just don't care because most of their experiences with English are basic studies/foundations curriculum classes that they are required to take. Bringing in pop culture is a sure fire way to help engage these students and video games are a totally untapped resource and a treasure trove of fresh texts. Video games have become so prolific over their relatively short history compared to other types of media/texts that there is definitely something interesting waiting to be discovered for every student.
The next most important feature will be troubleshooting the potential obstacles that will come with bringing new texts and new technology into the classroom. Even for that classroom that would not ever bring a video game console into the classroom and would rely solely on watching recordings of others playing, I need to share ideas on how teachers can pick the appropriate player to watch and how to incorporate the videos into the class. Beyond that, I even need to explain the use of wikis and walk-through guides and how teachers can use those as a basis for investigation/research and a place to experience the game without ever needing to see the game play.
I also have ideas for how to keep this type of media accessible for students who have disabilities. For example, in the class where a teacher would like to bring a console and let students experience the game first hand, students who can't operate the controller because of problems with their hands can still feel the vibrations of the controller during battle or other intense moments (same for students who can't hear). Students who can't see can listen with headphones to have the full surround sound experience that most video games today use and can have a partner in the class describe the game world to them.Captions for dialog can be turned on for hard of hearing/deaf students and color adjustments are available in many games today for colorblind students, etc.
I'm just your average fictional creature, living in a swampland by the sea.